because paradox has an engine they've used and updated for ages, and didnt start with a clean slate. an engine that wasnt built for lots of objects doing real time fighting but for non-representation of abstracted tokens moving around (aka this https://www.youtube.com/watch?v=lOAzYdjnSn4) and also that theres a lot more going on in stellaris besides graphics. theres also the small detail that 3d graphics still need a fair chunk more processing than 2d graphics.TuriusRay wrote:Stuart I've seen your videos and your engine is impressive, moving thousands of ships around hundreds of systems at stable fps, what you think about games like Stellaris from great studios like Paradox, a game with a fps drop in galaxy view on mid game and horrible fps at fights in mid-late game? Why game studios don't launch smooth games like you are doing with Galaxial?StuartMorgan wrote: It uses my own custom game engine that has been written from scratch.
not to say that paradox couldnt do better, or that stuart is bad.
just dont be so fast to belittle established developers for not being able to match a purpose built engine running an incomplete game.
(from a developer who works alone and thus can implement changes far faster and easier than a studio like paradox)