Switching from XML to LUA?
Posted: Sat Jun 20, 2015 8:10 pm
Hello here again.
Im tracking Galaxial development from the first Alpha Video on YT..
Im quite worried by progress of it... Hope it will be released one day, but I have bad fillings...
Writing such a game alone is not an easy task.
While you made great progress on game engine itself, it seems that you are stuck a bit in game mechanics,
AI, balance, economy...
Please reconsider using LUA as Data feeding and in game scriting..
For the begining, all is need to be done to just migrate datasets from XML to LUA.
Later on, when you will feel more confortable, you can start utylizing LUA for scripting for
AI decisions, economy, UI etc.. those things doesnt need to be called every frame
and also give much more modding possibilities. You cantualy doesnt need to write special
modding engine, as you get it with LUA out of the box..
Check out games like supreme commander, Stalker, Eufloria.. probably many more.
Additionaly, community can help you develop game much more quickly, as LUA files
could be published and ppl could provide patches/feedback on them in early alpha.
What do you think about it?
Im tracking Galaxial development from the first Alpha Video on YT..
Im quite worried by progress of it... Hope it will be released one day, but I have bad fillings...
Writing such a game alone is not an easy task.
While you made great progress on game engine itself, it seems that you are stuck a bit in game mechanics,
AI, balance, economy...
Please reconsider using LUA as Data feeding and in game scriting..
For the begining, all is need to be done to just migrate datasets from XML to LUA.
Later on, when you will feel more confortable, you can start utylizing LUA for scripting for
AI decisions, economy, UI etc.. those things doesnt need to be called every frame
and also give much more modding possibilities. You cantualy doesnt need to write special
modding engine, as you get it with LUA out of the box..
Check out games like supreme commander, Stalker, Eufloria.. probably many more.
Additionaly, community can help you develop game much more quickly, as LUA files
could be published and ppl could provide patches/feedback on them in early alpha.
What do you think about it?