StuartMorgan wrote:Not sure what will qualify as a high population planet yet... all planet types have a different maximum population limit so that complicates things.
May I suggest something?
Make "hard" line betwen High and Not High Population Planet. Don't play with "Desert planets have to have 100 Milion Population while Earth-like needs 1 Bilion Population to be considered High Population Planet because Desert Planets are generally not able to reach as much population as Earth-like so it needs to be balanced..." Simply DON'T! Insted write 500 Milion Population is needed for planet to be considered High Population Planet." It is SO natural that some planets will be simply unable to reach that status. It will feel all right that Frozen Arctic Desert will never be able to fufill role of Warm Terran Garden. It is natural for some planets to become Administartion Centers, and for others to become dependant on those centers when it comes to Administration.
Of course, the closer planet gets toward High Population Planet, the more and more positive effect it can give on it's neighboors.
Or maybe don't go into population - go insted into development level? But than what? Sooner or later EVERY planet will reach high development status. Will it be ok if that will negate totally problem of spreading Your colonies? Or will it NOT be ok? That is general question that should be asked. Maybe make "Administration Center" building that will raise MAX planet development lvl by 20% so it can reach 120% development and make it so only planets that have development above 100% can take role of "Regional Capitals"? But will it be all right to give such control to player? What about AI using it? WIll it be able to compete with player? And how to limit usage of this kind of structure? Make it giving NOTHING apart of said effect? Than it is just wasted building slot if build on every planet that You have... Or maybe You want it limit via numbers? Like every player can have 5 of those! Than it would drastically limit players and AIs. Personally I would hate that. Or maybe give possibility to raise that number via research that is looped and cost more and more each time that is completed? Bitt better now? I think so - but what about AI?
Anyway - I think it will be best to go for population amount (and maybe demand certian level of development - like above 50%) and let some planets be able to fill that role, and some not. Add some random elements that can influence planet max population so that certian types of planets might be generally able to support "High Population" but on some occasions they will not - while some others will generally be unable to pull it off, but on some occasions they will manage that...