In this development log I'm going to show how I go about making one using Adobe Illustrator.
Keeping with the Ancient Mesopotamian mythology ship naming theme for Human factions in the game, this ship we are going to make will be called a Giru Light Cruiser.
Giru (also known as Gerra) was the Babylonian and Akkadian god of fire.

I start off by creating the basic shape of the ship. Sometimes using reference images for inspiration. This stage usually only takes a few minutes.

Next I position all of the detail lines and very roughly map out where the player/team colors and ship paneling will go.
This is a Light Cruiser, so it will have two small and medium hard-points for weapons. (the circles)

Ship almost finished! They are all made greyscale but can be customized in-game.

Finally I add shadowing and create the engine glow textures. The turrets are not included when exporting the texture, but I position some Artillery Cannons just to see how it would look.
At this point the main ship texture is finished. Now to create the wreckage...

To create the wreckage, I divide the ship outline shape into segments.

Like so.

When the ship is destroyed, these wreckage parts slowly drift apart to create large debris fields after a battle.