Search found 10 matches
- Fri Feb 06, 2015 7:56 pm
- Forum: Announcements
- Topic: DevLog: Resources Bar
- Replies: 10
- Views: 24810
Re: DevLog: Resources Bar
I like it better with text as well.
- Fri Jan 30, 2015 10:22 pm
- Forum: Galaxial Discussion
- Topic: Research
- Replies: 5
- Views: 31473
Research
Out of curiosity, how is research implemented (or planned to be implemented) in Galaxial? For instance: What sort of things are available to be researched? Will research be necessary to acquire or use particular modules or ships? Will certain research confer bonuses (e.g. 5% increase in rate of fire...
- Thu Jan 29, 2015 7:21 pm
- Forum: Galaxial Discussion
- Topic: Introduce yourself!
- Replies: 40
- Views: 74514
Re: Introduce yourself!
This makes me think... Shouldn't we now create special faction on this forum that will try to bruttaly force ... Um, I ment diplomatically encourage Stuart to add alien Cat Faction that would have totally overpowered ships and technology into game? (that was a joke of course) :D Cat Faction? Cat Pl...
- Wed Jan 28, 2015 5:37 pm
- Forum: Announcements
- Topic: DevLog: The making of Giru!
- Replies: 31
- Views: 58582
Re: DevLog: The making of Giru!
QUESTION - how will we repair ships that took some damage? ^^ Hull repair modules fitted in the ships passive, active or weapon hardpoint (to repair other ships) slots. Reminds me of EVE Online. Will the same module be able to adopt different behaviours by slotting it in different hardpoints (e.g. ...
- Wed Jan 28, 2015 5:30 pm
- Forum: Galaxial Discussion
- Topic: Introduce yourself!
- Replies: 40
- Views: 74514
Re: Introduce yourself!
I probably will in about 3000 posts' time.Cornflakes_91 wrote:dont get yourself banned againThymineC wrote:
- Wed Jan 28, 2015 7:50 am
- Forum: Announcements
- Topic: DevLog: The making of Giru!
- Replies: 31
- Views: 58582
Re: DevLog: The making of Giru!
I'm just throwing ideas out: would it be possible to create 'damage designs' for each ship How about something like this? [...] That looks pretty nice. Last night I was thinking about the potential performance issues you were mentioning. I assume that memory constraints are generally less problemat...
- Tue Jan 27, 2015 10:59 pm
- Forum: Announcements
- Topic: DevLog: The making of Giru!
- Replies: 31
- Views: 58582
Re: DevLog: The making of Giru!
Pretty cool! Do you use multiple wreckage designs for each ship? Is it possible to make the division process stochastic, so that wreckage doesn't always split up across every fault line you define in a given wreckage design? No. Each ship type has only one wreckage design. It would be difficult to ...
- Tue Jan 27, 2015 7:10 pm
- Forum: Announcements
- Topic: DevLog: The making of Giru!
- Replies: 31
- Views: 58582
Re: DevLog: The making of Giru!
Pretty cool!
Do you use multiple wreckage designs for each ship? Is it possible to make the division process stochastic, so that wreckage doesn't always split up across every fault line you define in a given wreckage design?
Do you use multiple wreckage designs for each ship? Is it possible to make the division process stochastic, so that wreckage doesn't always split up across every fault line you define in a given wreckage design?
- Tue Jan 27, 2015 5:26 pm
- Forum: Galaxial Discussion
- Topic: Introduce yourself!
- Replies: 40
- Views: 74514
Re: Introduce yourself!
JoshParnell wrote:Now it's a party! *waves*ThymineC wrote:Hey, I'm ThymineC. I used to hang out on the Limit Theory forums. This game looks pretty cool.
- Mon Jan 26, 2015 11:06 pm
- Forum: Galaxial Discussion
- Topic: Introduce yourself!
- Replies: 40
- Views: 74514
Re: Introduce yourself!
Hey, I'm ThymineC. I used to hang out on the Limit Theory forums. This game looks pretty cool.