I had a few weeks break from working on the game over Christmas and New Years, so decided not to do one for December. Apologies if you visited the forums last month expecting one.
Modules that can be added to ship designs come in one of six different tiers. Limited, Standard, Enhanced, Advanced, Prototype and Faction. Similar to item rarities in action role-playing games and mmo's.
Once the base module type and tier has been researched, further modifiers can be researched to be added to the module.
Below are some examples of the same module type over the different tiers.
A Limited module is just the base item with an implicit modifier for its type. (Afterburners all provide increased speed while the module is activated)
Limited modules do not have any slots for research modifiers.
Each tier gets slightly better stats than the previous, with the requirements, build cost and production time increasing significantly.
Standard modules have one slot for a research modifier.
Passive modifiers are displayed in blue text. Active modifiers in green. (Active modifiers require that the module is on)
Enhanced modules have two research modifier slots.
The research modifiers from previous tiers are not carried over to the next one, so you can choose different combinations for each tier.
Advanced modules get three slots.
Prototype modules have four research modifiers slots.
Modifiers in the lighter blue colour affect only that module, and not the entire ship.
Faction modules wont have any research modifier slots, but instead provide fixed modifiers that generally cant be found on other modules. These are unique modules to that faction, and have stats which play to its strengths.
Research Modifier Tiers
When you select a modifier to be researched, its value is randomly chosen within the range of the module tier.
The possible modifier values get better as the tiers increase.
For example the modifier value ranges for Increased Maximum Speed are:
- 10-12 (Standard)
- 13-14 (Enhanced)
- 15-17 (Advanced)
- 18-20 (Prototype)
From the options menu you can choose to center align all of the popup tooltip text in the game... I couldn't decide which style I preferred.
The module tier names are meant to be the sci-fi equivalent to the sort of naming schemes you get in fantasy games... like normal, magic, rare and legendary.
I'm still not completely happy with the tier names I've picked and the order they are in, particularly Limited, Standard and Prototype. Standard should probably be the first tier... :/
So if anyone has any better naming suggestions please let me know!