So there are multiple faction in one game right?
How aggressive they are?
Area they able to retreat when they are loosing the battles?
Is the enemy colonization implemented? I mean that enemy faction will go from system to system and colonize/conquer planets.
How does economy works? Can AI build any amount of ships/facilities not depending how many resources it has (Its unrealistic but okay since this is how any other pc game works )
Will AI factions also fight one another?
And will be there an "alliance and war" system with other factions ?
So, some factions could start neutral, and become enemies or allies with some factors
Taking some inspiration from how the country relations system works in the Europa Universalis games, but it most likely wont be as complex.
Would like to add coalitions as well, to keep large aggressive factions from becoming too strong.
Will there be revolts and secession if a planet is unhappy with your rule and you're overstretched to help prevent the player and AI from blobbing?
My ideas for this (not implemented yet) are:
- When a planet revolts the upkeep costs are increased and income/planet facilities get a large penalty.
- Planet happiness decreases the further away it is from the empire capital
- Newly conquered planets have decreased happiness for some time
- Hostile rebel ships spawn when planet revolts
Is there any added value to the gameplay to have happiness as a factor in planet management?
With the focus on modability the game has, maybe it could be a pre-game options menu? To disable secession and rebel generation, disable secession but not rebels or to disable rebels, happiness and secession entirely.
Think of it this way, you have planets next to beside each other, A-B-C-D-E-F-G are all planets A is the capital and planet F is a high population planet. Planets B, E, and G are happy since B is nearest to the capital and E and G are nearest to the planet with a higher population (planet F). This would help to create a more complex method of growth.
StuartMorgan wrote:Not sure what will qualify as a high population planet yet... all planet types have a different maximum population limit so that complicates things.
Insted write 500 Milion Population is needed for planet to be considered High Population Planet."
Sooner or later EVERY planet will reach high development status. Will it be ok if that will negate totally problem of spreading Your colonies? Or will it NOT be ok?
Add some random elements that can influence planet max population so that certian types of planets might be generally able to support "High Population" but on some occasions they will not - while some others will generally be unable to pull it off, but on some occasions they will manage that...
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