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Modding Possibilities

Posted: Sun Jan 25, 2015 2:04 pm
by StuartMorgan
This is a list of what you currently can and cannot mod in the game.

There are certain things that are hard-coded, mainly for performance reasons and the extra difficulty involved in making them more flexible.

Things that you can currently mod in the game:

  • Global defines
  • AI personality
  • Asteroid belt configurations
  • Asteroid graphics
  • Asteroid mineral variants
  • Colony and planet infrastructure graphics
  • Faction colors
  • Jumpgate graphics
  • Particle visual effects
  • Planetary bonuses
  • Planet types
  • Races
  • Factions
  • Faction leader names
  • Research
  • Ships
  • Ship formations and bonuses
  • Ship modules
  • Ship engine and trail colors
  • Galaxy background/star colors
  • Sector background colors
  • Sector/planet names
  • Trade resources
  • Leader traits
  • Turret and hardpoint graphics
  • User interface color schemes
  • Audio

Things that are hard-coded and you unfortunately wont be able to change a great deal:

  • User interface layout and graphics
  • Ship and faction AI
  • The games base resources (metals, credits, food, crew, troops and research data)
  • Galaxy generation algorithms

Re: Modding Possibilities

Posted: Mon Jan 26, 2015 2:04 pm
by Thrank
The page on Moddb is already ready! ;-) Give us the game and we'll mod it! :D

Re: Modding Possibilities

Posted: Wed Jan 28, 2015 10:48 pm
by Catamus
So is there not going to be an in-game faction/race customization option? Also, are there going to be factions internal to a race or some type of race-sharing that would occur when you implemented IDK like a mutual emigration policy with another 'space nation' or conquer a planet and have a remainder of the original population survive? Also, are there going to be purely-preset leaders or will that be customizable?

Re: Modding Possibilities

Posted: Wed Jan 28, 2015 11:16 pm
by StuartMorgan
So is there not going to be an in-game faction/race customization option?

There will be some minor customization for them in-game. To change anything major for the faction such as custom research or empire wide bonuses they get, then you will need to mod the game files.

Also, are there going to be factions internal to a race or some type of race-sharing that would occur when you implemented IDK like a mutual emigration policy with another 'space nation' or conquer a planet and have a remainder of the original population survive?

All the factions in the game at the moment (10 of them) are Human. They all share some common research projects and ships from belonging to the same race.

The plan is to add more Races and sub-factions over time.

I haven't decided yet what will happen about populations when a planet is conquered and if there is going to be migration/emigration.

Also, are there going to be purely-preset leaders or will that be customizable?

The leaders and their skills/traits are randomly generated, currently they are only used for commanding ships groups.
You can mod the leader naming schemes. The Human factions are loosely based on earth regions, so will have leader name pools common to those areas.

Re: Modding Possibilities

Posted: Wed Jan 28, 2015 11:49 pm
by Catamus
I like that idea, I'm guessing that will somehow play into a storyline perhaps? Like Miner Wars or whatever it was called with Space China... Space America... and the such.

Re: Modding Possibilities

Posted: Thu Jan 29, 2015 11:51 am
by StuartMorgan
Catamus wrote:I like that idea, I'm guessing that will somehow play into a storyline perhaps? Like Miner Wars or whatever it was called with Space China... Space America... and the such.

No there wont be any storyline, the faction lore will stay unexplained for now. Two of them are based on present day China and America.

Re: Modding Possibilities

Posted: Thu Jan 29, 2015 4:05 pm
by vadl
Hi. Stuart, (question to you), maybe the show one original file, with graphic images of ships?

Re: Modding Possibilities

Posted: Thu Jan 29, 2015 6:43 pm
by StuartMorgan
vadl wrote:Hi. Stuart, (question to you), maybe the show one original file, with graphic images of ships?

I don't understand what you mean... :|

Re: Modding Possibilities

Posted: Thu Mar 12, 2015 2:45 am
by Catamus
Not really suggesting much here, just noting that I'm most interested in the ship modding abilities.

Re: Modding Possibilities

Posted: Wed Mar 25, 2015 10:11 am
by vadl
Я хотел узнать максимальный размер корабля в пикселях и минимальный. (если это возможно). Дело в том, что я уже довно конструирую корабли для мода, этот вопрос и просьба - связяны именно с этим.

Re: Modding Possibilities

Posted: Wed Mar 25, 2015 10:40 am
by vadl
Как прикрепить с сайту файл с компьютера, чтото у меня не получается. (либо я такой тупой) :(

Re: Modding Possibilities

Posted: Wed Mar 25, 2015 11:00 am
by StuartMorgan
Я хотел узнать максимальный размер корабля в пикселях и минимальный. (если это возможно). Дело в том, что я уже довно конструирую корабли для мода, этот вопрос и просьба - связяны именно с этим.

Please only use English on the forums in the future. Thank you. :)

There are no maximum limits to the size of ship graphics. All ships I have created for the game so far are below 2048 x 2048 to keep texture memory usage low, but you will be able to make them larger than this if your graphics card supports it.

Re: Modding Possibilities

Posted: Wed Mar 25, 2015 11:11 am
by vadl
well, I realized at the expense of English (but only through Transliters). ;)
Thank you Stuart, on the pixel I understood.
You read and understand me when I write in Russian, even better. ;)
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You can (Stuart) let me (as the first), write in Russian? Please ... ;)

Re: Modding Possibilities

Posted: Wed Mar 25, 2015 12:06 pm
by vadl
I work in Gimp-2.6 and MilkShape 3D 1.8.4
TriExporter 2015, gtk+ 2.4.14. , blender - 2.61, XSI, and more...

Re: Modding Possibilities

Posted: Wed Mar 25, 2015 2:09 pm
by StuartMorgan
You can (Stuart) let me (as the first), write in Russian? Please ... ;)

Sorry no. If everyone spoke in their native language the forums would be useless. ;)