Backgrounds and engine features
Posted: Thu Dec 24, 2015 6:15 am
Not sure if this is the appropriate place for these questions, but here goes:
1. Reading the list of moddable features, we can change the color of the sector and galaxy view backgrounds. Are these backgrounds pre-rendered images or gradients created by the in-game engine? Will we be able to input specific RGB color values for these and other moddable elements (assuming the latter)?
2. Please correct me if I'm wrong, but I assume most of the UI elements and lighting effects are rendered in-game. Did you have to write your own vector graphics and shader functions from OpenGL to implement these features?
Thanks - looking forward to your game!
1. Reading the list of moddable features, we can change the color of the sector and galaxy view backgrounds. Are these backgrounds pre-rendered images or gradients created by the in-game engine? Will we be able to input specific RGB color values for these and other moddable elements (assuming the latter)?
2. Please correct me if I'm wrong, but I assume most of the UI elements and lighting effects are rendered in-game. Did you have to write your own vector graphics and shader functions from OpenGL to implement these features?
Thanks - looking forward to your game!