DevLog: March 2017

Official news, announcements and development updates.
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StuartMorgan
Developer
Posts: 109

DevLog: March 2017

Post#1 » Sat Apr 01, 2017 11:18 am

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Welcome to the Galaxial development log for March!

Early Access Thoughts

My plan all along had always been to release the game only when it was completely finished, so as to perfect everything before it is played for the first time.

However... recently I have been thinking it may be more suitable to use an early access development model, due to the size of the game, the time it is taking to develop and also to provide some extra feedback during development.

Tentative features for the first early access release

I have made a list of the minimum amount of features that I would be prepared to release the first early access version of the game with. Most of the items on the list are near complete or at least half way done.

  • Random galaxy generation
  • Planets, asteroids and trade resources
  • At least one playable faction
  • Colonisation
  • Basic empire management
  • Population management and migration
  • Colony buildings
  • Asteroid mining
  • Research
  • Ship design, production and reserves stockpile
  • Essential ship modules, ship hulls and research projects
  • Galaxy exploration and jumpgate travel
  • Ship AI and combat
  • Fleet hierarchy and orders
  • Pirate faction

I think this would provide enough gameplay and most importantly replayability to begin with, allowing players to build up huge empires in a mostly unpopulated galaxy. Computer factions will come later in development when they are completely ready. The pirate factions will be there to provide some threat and encounters, and to see how ship battles work.

I don’t have a definite time frame for when the first early access version will be yet, and of course some features may change or additional things added depending on how things go.

Features that will be added gradually afterwards

  • Computer factions and high level AI
  • Diplomacy, wars and trading
  • Planetary invasions
  • Fighters and carrier ship types
  • Fleet hierarchy leader characters
  • More races, factions, research projects, ship and module types
  • Salvaging
  • Revolts
  • More TBD…

Once the first early access version is released, development will continue for a long time afterwards. All of the remaining features will be added (assuming they don’t need to be significantly redesigned at some point) plus everything extra I have planned for Galaxial.

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DevildogFF
Posts: 5

Re: DevLog: March 2017

Post#2 » Sat Apr 01, 2017 12:26 pm

I really thought this game was dead. I don't think your programming speed is ideal for EA. People expect regular updates and progress being made. I think you're better off just finishing this whenever you finish and releasing.

What's taking so long, anyway? Feature creep?

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StuartMorgan
Developer
Posts: 109

Re: DevLog: March 2017

Post#3 » Sat Apr 01, 2017 1:57 pm

What's taking so long, anyway?

Mainly because I have been working on the game part-time, otherwise I wouldn't be able to afford living costs.
Early access (if it does happen) will mean it becomes full time and my only focus.

People expect regular updates and progress being made.

Once all the features in the first list were complete, I don't think I would have any problem with frequent (at least monthly) updates to finish the rest and expand upon.

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DevildogFF
Posts: 5

Re: DevLog: March 2017

Post#4 » Sat Apr 01, 2017 5:17 pm

Then the sooner, the better ;)

Put it on EA and I'll buy it. If it's as good as it looks, I'll happily spread the word.

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TuriusRay
Posts: 18

Re: DevLog: March 2017

Post#5 » Wed Apr 05, 2017 2:15 pm

I say the same as the guy above me :lol:

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Horgrim
Posts: 3

Re: DevLog: March 2017

Post#6 » Wed Apr 05, 2017 4:01 pm

Same as above :D

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Dan
Posts: 34

Re: DevLog: March 2017

Post#7 » Wed Apr 05, 2017 6:35 pm

Yep. Just follow your passion mate and stop doing this part-time... go balls deep and you will be rewarded, I am sure that if you release this you won't need any other job to sustain you.

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Sharaak
Posts: 1

Re: DevLog: March 2017

Post#8 » Wed Apr 05, 2017 7:30 pm

Honestly fella I have been following you from the very start and I have to say you have developed what looks to be one cracking game. I really do think that if you put this on Early Access your career and future will be fulfilled. Great Job. Looking forward to losing time on this one :)

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Geach
Posts: 18

Re: DevLog: March 2017

Post#9 » Sun Apr 23, 2017 9:10 pm

any chance in the next log to show some more on the economy and show how resources are gained?

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StuartMorgan
Developer
Posts: 109

Re: DevLog: March 2017

Post#10 » Mon Apr 24, 2017 10:18 am

Geach wrote:any chance in the next log to show some more on the economy and show how resources are gained?

Sorry, that will have to wait until a future log. The economy and resources are being tested and continually improved upon, so there are still a few things that could change with the way it works.

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