DevLog: March 2017 - Early Access Plans

Official news, announcements and development updates.
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StuartMorgan
Developer
Posts: 135
Location: UK

Re: DevLog: March 2017 - Early Access Plans

Post #16 »

Thanks everyone for the comments :thumbup
You can not assume blindly that revenue from buyers will be good eoungh for you to stop any other earning activity. Better play it safe, and do not make risky decisions without making sure that risk is somewhat limited and that there is PLAN B just in case.
We will see... my living costs are very low. I expect early access sales to be enough to sustain me while working on the game full-time when we get to that point. :)

However I still want to take the time to make sure its fairly close to completion (everything on the first list) before I release the first early access version, and TRY to keep the time between early access and full release (version 1.0) to a minimum.

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Cornflakes_91
Posts: 9

Re: DevLog: March 2017 - Early Access Plans

Post #17 »

StuartMorgan wrote: We will see... my living costs are very low. I expect early access sales to be enough to sustain me while working on the game full-time when we get to that point. :)
be fukkin careful with that assessment.
not to be mean, but galaxial is very obscure to my knowledge, dont count on being able to sustain yourself until proven

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StuartMorgan
Developer
Posts: 135
Location: UK

Re: DevLog: March 2017 - Early Access Plans

Post #18 »

not to be mean, but galaxial is very obscure to my knowledge, dont count on being able to sustain yourself until proven
I kinda prefer it not being well known at this point, considering how long games like this take to make... especially for a solo developer. People lose interest. Given the choice again I would develop the game in total silence, and then do intense regular dev logs and a big marketing push just a few months before it actually releases.

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Laoakai
Posts: 2

Re: DevLog: March 2017 - Early Access Plans

Post #19 »

Also looking forward to playing this! One question: Can you provide the names of the ambient soundtrack you are using in your youtube videos or maybe even are already implemented in the game?
f.e. here:
https://www.youtube.com/watch?v=o20NpIg_MCg
or here:
https://www.youtube.com/watch?v=OaTh8skX_N0

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StuartMorgan
Developer
Posts: 135
Location: UK

Re: DevLog: March 2017 - Early Access Plans

Post #20 »

Laoakai wrote:Also looking forward to playing this! One question: Can you provide the names of the ambient soundtrack you are using in your youtube videos or maybe even are already implemented in the game?
f.e. here:
https://www.youtube.com/watch?v=o20NpIg_MCg
or here:
https://www.youtube.com/watch?v=OaTh8skX_N0
Here is the atmospheric ambience from the first video: https://www.soundsnap.com/node/113260

The other was made especially for Galaxial and they are implemented in the game.
You can listen to those here: https://soundcloud.com/stuartmorgan-2/sets/galaxial

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Laoakai
Posts: 2

Re: DevLog: March 2017 - Early Access Plans

Post #21 »

Cool thank you!!

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gremrod
Posts: 3

Re: DevLog: March 2017 - Early Access Plans

Post #22 »

I noticed that its been a little bit since an update has been posted, at least I can't seem to find one. Any word?