DevLog: Ship Roles and Designs

Official news, announcements and development updates.
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StuartMorgan
Developer
Posts: 96

DevLog: Ship Roles and Designs

Post#1 » Thu Nov 10, 2016 6:41 pm

Here are a couple of screenshots from recent work on the game.

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The latest feature I have been working on is the ship refitting and replacement system.

  • Only the ship roles can be specified when creating squadrons or configuring fighter/mining/salvage command facilities.
  • When a ship is built, it will automatically be sent to the correct assignment (corresponding to its role) If the ship is not needed then it will be stockpiled in the reserves.
  • Each role can contain any number of designs, but the latest designs will be prioritized for replacements.
  • Ships with obsolete designs will be sent back to the reserves if there are enough newer replacements.

Graphics for one of the new Battlecruiser ships.

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TuriusRay
Posts: 13

Re: DevLog: Ship Roles and Designs

Post#2 » Sun Nov 13, 2016 6:55 pm

Great work Stuart, it's good to see you working on the project but at this pace Star Citizen will be released before Galaxial heheheh

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Dan
Posts: 34

Re: DevLog: Ship Roles and Designs

Post#3 » Sun Nov 20, 2016 8:27 pm

TuriusRay wrote:Great work Stuart, it's good to see you working on the project but at this pace Star Citizen will be released before Galaxial heheheh


Hahaha good one! Indeed it's been quite a long time... perhaps it would be nice to aim for a release for a change.

Thanks for the update Stuart!

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