DevLog: The making of Giru!

Official news, announcements and development updates.
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theStorkDK
Posts: 11

Re: DevLog: The making of Giru!

Post #31 »

StuartMorgan wrote:
theStorkDK wrote:So kinda like what gratuitous space battles did with their ship creation system?
Yes, I think so. It's also very similar to EVE Online where you pick a ship hull and then choose which modules to fit on it.
Very cool. I'm guessing there will be some kind of power/hardpoint restrictions for balance.

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StuartMorgan
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Posts: 135
Location: UK

Re: DevLog: The making of Giru!

Post #32 »

Very cool. I'm guessing there will be some kind of power/hardpoint restrictions for balance.
Yes. The ship hulls each have a number of passive, active and targeted module hardpoints. There will maybe be a power limit restriction as well depending on if its needed for balancing the modules.