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by StuartMorgan
Wed Jun 03, 2015 10:26 am
Forum: Galaxial Discussion
Topic: Windows system requirements
Replies: 6
Views: 6614

Re: Windows system requirements

Catamus wrote:No 64-bit? O.O

The game will run perfectly fine on 64 bit systems, but the executable will be 32 bit.
by StuartMorgan
Tue May 26, 2015 10:11 am
Forum: Galaxial Discussion
Topic: Windows system requirements
Replies: 6
Views: 6614

Re: Windows system requirements

Borg, I think I accidentally deleted your post about 4:3 screen resolutions! Sorry... :oops:
1280x960 and other 4:3 resolutions will be fine, so long as they are larger than the minimum size.
by StuartMorgan
Tue May 05, 2015 7:53 pm
Forum: Galaxial Discussion
Topic: Galaxial Videos
Replies: 26
Views: 16599

Re: Galaxial Videos

Had some real-life distractions recently... but I'm back now working on Galaxial full speed again.

At the moment I am currently going over everything in the game and making sure it's nice and polished. Also lots of interface tweaking so it looks good on different screen resolutions.
by StuartMorgan
Fri Apr 17, 2015 10:31 pm
Forum: Galaxial Discussion
Topic: Frequently Asked Questions
Replies: 25
Views: 15493

Re: Frequently Asked Questions

For myself, the thing I'd be worried about (since you've said you use it on an older machine) is that a machine that's too new might be too powerful for it and it'll become unplayable on more modern machines. (I've had this happen with a few older games, like the original Half Life and some of the ...
by StuartMorgan
Fri Apr 03, 2015 5:15 pm
Forum: Suggestions
Topic: Diffrent races...
Replies: 5
Views: 6962

Re: Diffrent races...

Great post, and yeah everything you said at the beginning is accurate. :thumbup I quite like the race ideas you suggested, particularly a swarm/hive mind race with no diplomatic relations possible. I would definitely like to make them unique and have a lot different gameplay mechanics than the human...
by StuartMorgan
Wed Mar 25, 2015 5:07 pm
Forum: Modding
Topic: Modding Possibilities
Replies: 16
Views: 11265

Re: Modding Possibilities

How to attach a file from your computer to the forum?
Does not work.
I want to show here the picture, but for some reason cant
please help me.......... ;)

Attachments have been disabled, so you will need to upload it somewhere else and link to it using [img] tags.
by StuartMorgan
Wed Mar 25, 2015 2:09 pm
Forum: Modding
Topic: Modding Possibilities
Replies: 16
Views: 11265

Re: Modding Possibilities

You can (Stuart) let me (as the first), write in Russian? Please ... ;)

Sorry no. If everyone spoke in their native language the forums would be useless. ;)
by StuartMorgan
Wed Mar 25, 2015 11:00 am
Forum: Modding
Topic: Modding Possibilities
Replies: 16
Views: 11265

Re: Modding Possibilities

Я хотел узнать максимальный размер корабля в пикселях и минимальный. (если это возможно). Дело в том, что я уже довно конструирую корабли для мода, этот вопрос и просьба - связяны именно с этим. Please only use English on the forums in the future. Thank you. :) There are no maximum limits to the si...
by StuartMorgan
Fri Mar 20, 2015 6:47 pm
Forum: Galaxial Discussion
Topic: Pop Cap
Replies: 5
Views: 5740

Re: Pop Cap

Sorry, yes that is what I meant. So, typically what kind of scale do you normally get in terms of fleet numbers? Around 100 vs 100 ships would be considered a really large battle, but in terms of total ships spread around your empire the upper limit would probably be in the thousands. Will vary a l...
by StuartMorgan
Thu Mar 19, 2015 6:27 pm
Forum: Galaxial Discussion
Topic: Galaxial Videos
Replies: 26
Views: 16599

Re: Galaxial Videos

Really sorry its taking so long... I would like to show some capital ship battles in the next video, so I have been working on those. They are currently missing some weapons, explosion visual effects and the AI needs a bit of work.
by StuartMorgan
Wed Mar 18, 2015 11:12 am
Forum: Galaxial Discussion
Topic: Pop Cap
Replies: 5
Views: 5740

Re: Pop Cap

I'm assuming you mean the number of ships you can have in total? Ships have an upkeep cost, so the only thing limiting the amount you can have is your total credits income from planets. At the moment there are no hard coded limits, but its possible that could change in the future depending on balanc...
by StuartMorgan
Thu Mar 05, 2015 2:54 pm
Forum: Galaxial Discussion
Topic: Galaxial Videos
Replies: 26
Views: 16599

Re: Galaxial Videos

Sorry for the wait... still preparing things for a new video. There was more bugfixing and polish needed than I had anticipated, mostly relating to ship combat. :evil:
by StuartMorgan
Mon Mar 02, 2015 6:05 pm
Forum: Galaxial Discussion
Topic: AI opponents
Replies: 17
Views: 11207

Re: AI opponents

Insted write 500 Milion Population is needed for planet to be considered High Population Planet." Yes, this is what I had in mind. It should make planet types that can support high populations more valuable. What about if a planet has multiple neighboring planets. Not sure if only the one with...
by StuartMorgan
Mon Mar 02, 2015 12:30 pm
Forum: Galaxial Discussion
Topic: AI opponents
Replies: 17
Views: 11207

Re: AI opponents

All good ideas, Catamus. :thumbup Think of it this way, you have planets next to beside each other, A-B-C-D-E-F-G are all planets A is the capital and planet F is a high population planet. Planets B, E, and G are happy since B is nearest to the capital and E and G are nearest to the planet with a hi...
by StuartMorgan
Thu Feb 26, 2015 1:28 pm
Forum: General Gaming Discussion
Topic: Homeworld Remastered
Replies: 16
Views: 20031

Re: Homeworld Remastered

Sorry! My bad! Hmm... This name reminds me of a concept for future of our galaxy described in Isac Assimov's book "Foundation" :) Good book! Really good book! Is it where name got it's inspiration? I choose that name because I saw "galaxial center" mentioned somewhere and though...

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