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by StuartMorgan
Thu Jun 22, 2017 9:40 pm
Forum: Announcements
Topic: DevLog: May 2017 - Ship Roles and Armour
Replies: 17
Views: 12359

Re: DevLog: May 2017

Cburton wrote:I can't wait for this game! What game engine is it build with?

It uses my own custom game engine that has been written from scratch.
by StuartMorgan
Wed Jun 14, 2017 12:10 pm
Forum: Announcements
Topic: DevLog: May 2017 - Ship Roles and Armour
Replies: 17
Views: 12359

Re: DevLog: May 2017

damage reduction as an explicit value to include armor piercing effects? i'd personally do that as an subtractive value on the armor value. The armor penetration value for weapons currently ignores a percentage of the targets armor, and is subtracted from the armor value. I prefer your idea of havi...
by StuartMorgan
Tue Jun 06, 2017 12:03 pm
Forum: Announcements
Topic: DevLog: May 2017 - Ship Roles and Armour
Replies: 17
Views: 12359

Re: DevLog: May 2017

Cornflakes_91 wrote:So the applied damage is damage^2/(armor+damage) ?

That is correct.
The damage reduction is capped at 90%, so you would also need to handle that somehow.

Code: Select all

damageReduction = min(armor / (armor + damage), 0.9)
resultingDamage = damage - (damage * damageReduction)
by StuartMorgan
Fri Jun 02, 2017 11:26 pm
Forum: Announcements
Topic: DevLog: May 2017 - Ship Roles and Armour
Replies: 17
Views: 12359

Re: DevLog: May 2017

so just by having 1 armor you mitigate 50% of all incoming damage? Not quite, the effectiveness of armour is based on the amount of damage received from each hit. Not if the enemy is shooting you with a weapon way more powerful than your armor, but if your armor and their damage are equal then you ...
by StuartMorgan
Fri Jun 02, 2017 4:11 pm
Forum: Announcements
Topic: DevLog: May 2017 - Ship Roles and Armour
Replies: 17
Views: 12359

DevLog: May 2017 - Ship Roles and Armour

Welcome to the Galaxial development log for May! Ship Roles This month I have been adding all of the various ship roles. These give specialized bonuses to its ship designs, but each role is limited to certain ship hull classes. When choosing your fleet/squadron compositions in the game, you only dec...
by StuartMorgan
Wed May 03, 2017 12:27 pm
Forum: Announcements
Topic: DevLog: April 2017 - Easter Break
Replies: 4
Views: 6124

Re: DevLog: April 2017

are you going to put in carrier type ships? And if so are they going to have interchangable parts for say different fighter/bomber loadouts? Yes, carrier ships and fighters are planned. The exact mechanics for how they will be launched and controlled hasn't been decided yet. One idea is using some ...
by StuartMorgan
Tue May 02, 2017 2:26 pm
Forum: Announcements
Topic: DevLog: April 2017 - Easter Break
Replies: 4
Views: 6124

DevLog: April 2017 - Easter Break

Welcome to the Galaxial development log for April! I had a couple of weeks holiday over the Easter period, so this will just be a brief list of some of the main things I have been working on this past month. ⋅ Deciding initial stats for each ship hull and starting to balance the various mo...
by StuartMorgan
Mon Apr 24, 2017 10:18 am
Forum: Announcements
Topic: DevLog: March 2017 - Early Access Plans
Replies: 20
Views: 20344

Re: DevLog: March 2017

Geach wrote:any chance in the next log to show some more on the economy and show how resources are gained?

Sorry, that will have to wait until a future log. The economy and resources are being tested and continually improved upon, so there are still a few things that could change with the way it works.
by StuartMorgan
Wed Apr 19, 2017 11:24 am
Forum: Announcements
Topic: Video: Galaxy Generator and Some Gameplay
Replies: 7
Views: 9453

Re: Video: Galaxy Generator and Some Gameplay

I've been folowing the development of this game and I must say i'm quite surprised with what you've done so far, the game looks really great! I'm curious, which algorithms did you use to generate the galaxies? The planets positions are generated randomly, with input parameters to create the differe...
by StuartMorgan
Sat Apr 01, 2017 1:57 pm
Forum: Announcements
Topic: DevLog: March 2017 - Early Access Plans
Replies: 20
Views: 20344

Re: DevLog: March 2017

What's taking so long, anyway? Mainly because I have been working on the game part-time, otherwise I wouldn't be able to afford living costs. Early access (if it does happen) will mean it becomes full time and my only focus. People expect regular updates and progress being made. Once all the featur...
by StuartMorgan
Sat Apr 01, 2017 11:18 am
Forum: Announcements
Topic: DevLog: March 2017 - Early Access Plans
Replies: 20
Views: 20344

DevLog: March 2017 - Early Access Plans

http://galaxial.com/Screenshots/Forums/DevLog-2017-March/2017MarchSmall.jpg Welcome to the Galaxial development log for March! Early Access Thoughts My plan all along had always been to release the game only when it was completely finished, so as to perfect everything before it is played for the fi...
by StuartMorgan
Mon Mar 27, 2017 5:30 pm
Forum: Galaxial Discussion
Topic: Early Access
Replies: 6
Views: 6313

Re: Early Access

Yes, I have recently been looking into the idea of releasing the game for early access. This was going to be my main topic for the end of month development log, so I should have more information and thoughts on this by the end of the week. :thumbup
by StuartMorgan
Tue Feb 28, 2017 5:34 pm
Forum: Announcements
Topic: DevLog: February 2017 - Graphics Rendering
Replies: 3
Views: 6169

DevLog: February 2017 - Graphics Rendering

http://galaxial.com/Screenshots/Forums/DevLog-2017-February/GalaxyMapSmall.jpg Welcome to the Galaxial development log for February! ⋅  Graphics rendering has been completely overhauled. Throughout the development of Galaxial, optimizing graphics rendering has been very difficult and comp...
by StuartMorgan
Sat Feb 04, 2017 3:04 pm
Forum: Announcements
Topic: DevLog: January 2017 - Particle System and Menus
Replies: 7
Views: 7614

Re: DevLog: January 2017

Dan wrote:Indeed! Any chance for some gameplay videos, those are the best!

I could maybe include a short video of the particles in action next time, once I have finished adding the new audio system for them. ;)
by StuartMorgan
Fri Jan 27, 2017 6:11 pm
Forum: Announcements
Topic: DevLog: January 2017 - Particle System and Menus
Replies: 7
Views: 7614

DevLog: January 2017 - Particle System and Menus

This month has been exhausting! Here are some of the things for Galaxial that were worked on in January: ⋅ Options screen ⋅ Fullscreen, windowed, borderless and fixed (maximised) window support ⋅ Menu screens and most UI windows now dynamically resize depending on the s...

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