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by marton
Mon Feb 09, 2015 12:26 am
Forum: Announcements
Topic: DevLog: Resources Bar
Replies: 10
Views: 2724

Re: DevLog: Resources Bar

I prefer the text only. Too many colors make it look like a toy. I think the UI should mostly be colorless and keeping colors restricted to resources makes them easily noticeable.
by marton
Mon Feb 09, 2015 12:23 am
Forum: General
Topic: Rendering: Order independent transparency
Replies: 3
Views: 1801

Re: Rendering: Order independent transparency

Well, as it turns out the weighted average algorithm is really sensitive to variables. And so it pretty much fell apart when I started using it to render anything more than the 3 test planes, haha. It works nice for.. particles. Alpha cutouts? Not so much. Especially when rendering particles on them...
by marton
Thu Jan 29, 2015 9:12 am
Forum: General
Topic: Rendering: Order independent transparency
Replies: 3
Views: 1801

Re: Rendering: Order independent transparency

Hi marton, thanks for the links. I'll give them a look. :geek: The variant I use is kind of a double pass. You draw opaque first as usual, but you also draw objects with alpha cutouts with a > 0.9 (or so..) then you can draw the alpha cutouts where a < 0.9 and the transparent objects in the second ...
by marton
Wed Jan 28, 2015 9:41 pm
Forum: General
Topic: Rendering: Order independent transparency
Replies: 3
Views: 1801

Rendering: Order independent transparency

Hi! I've recently found galaxial while searching around the net for rendering techniques to use in large space scenes. I've read that you were having performance problems with rendering transparent objects, hopefully I can help a bit.. I've tried several algorithms, but I found most too complex (a-b...

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