Search found 9 matches
- Mon Feb 19, 2018 5:09 pm
- Forum: Announcements
- Topic: DevLog: March 2017 - Early Access Plans
- Replies: 21
- Views: 75761
Re: DevLog: March 2017 - Early Access Plans
We will see... my living costs are very low. I expect early access sales to be enough to sustain me while working on the game full-time when we get to that point. :) be fukkin careful with that assessment. not to be mean, but galaxial is very obscure to my knowledge, dont count on being able to sus...
- Mon Feb 05, 2018 10:11 pm
- Forum: Announcements
- Topic: DevLog: January 2018 - Modules and Research
- Replies: 8
- Views: 31297
Re: DevLog: January 2018 - Modules and Research
Anyway, what I wanted to say is that it may be worth to think of Conflake's post. But I suggest to NOT resign standard, straightfoward tier upgrades. Insted I suggest to pursue "diffrence in kind" by providing more than one type of modules to fit in one role. I do hope that what I said ma...
- Fri Feb 02, 2018 11:20 pm
- Forum: Announcements
- Topic: DevLog: January 2018 - Modules and Research
- Replies: 8
- Views: 31297
Re: DevLog: January 2018 - Modules and Research
the just straight up improvements in the modifier slots somehow rubs me wrong... but i cant quite put the finger on it maybe less slots in total but maybe more changing special effects? which are in the general line of the module researched but do something that isnt just "More of the same"...
- Sun Dec 03, 2017 9:01 pm
- Forum: Announcements
- Topic: DevLog: March 2017 - Early Access Plans
- Replies: 21
- Views: 75761
Re: DevLog: March 2017 - Early Access Plans
to be fair i had a lot of entertainment already that would definitely fill my 1buck/hour of entertainment treshhold for "not a bad expense" with galaxial (-Development updates) to make it worthwhile to pay some EA price. sooo... http://i0.kym-cdn.com/entries/icons/original/000/005/574/take...
- Mon Jun 26, 2017 2:38 pm
- Forum: Announcements
- Topic: DevLog: May 2017 - Ship Roles and Armour
- Replies: 17
- Views: 38233
Re: DevLog: May 2017
It uses my own custom game engine that has been written from scratch. Stuart I've seen your videos and your engine is impressive, moving thousands of ships around hundreds of systems at stable fps, what you think about games like Stellaris from great studios like Paradox, a game with a fps drop in ...
- Wed Jun 14, 2017 7:41 pm
- Forum: Announcements
- Topic: DevLog: May 2017 - Ship Roles and Armour
- Replies: 17
- Views: 38233
Re: DevLog: May 2017
The armor penetration value for weapons currently ignores a percentage of the targets armor, and is subtracted from the armor value. I prefer your idea of having armor penetration as an explicit value rather than a percentage (which may not be proportional) it also scales infinitely. research can a...
- Fri Jun 09, 2017 7:24 pm
- Forum: Announcements
- Topic: DevLog: May 2017 - Ship Roles and Armour
- Replies: 17
- Views: 38233
Re: DevLog: May 2017
That is correct. The damage reduction is capped at 90%, so you would also need to handle that somehow. damageReduction = min(armor / (armor + damage), 0.9) resultingDamage = damage - (damage * damageReduction) damage reduction as an explicit value to include armor piercing effects? i'd personally d...
- Mon Jun 05, 2017 9:20 pm
- Forum: Announcements
- Topic: DevLog: May 2017 - Ship Roles and Armour
- Replies: 17
- Views: 38233
Re: DevLog: May 2017
If you have 1 armour and are hit for 1 damage in a single hit, it will prevent 50% of it If you have 1000 armour and hit for 1000 damage in a single hit, it will prevent 50% of it If you have 1 armour and are hit for 9 damage in a single hit, it will prevent 10% of it If you have 9 armour and are h...
- Wed Jan 28, 2015 5:10 pm
- Forum: Galaxial Discussion
- Topic: Introduce yourself!
- Replies: 40
- Views: 74501
Re: Introduce yourself!
dont get yourself banned againThymineC wrote: