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by ThymineC
Fri Feb 06, 2015 7:56 pm
Forum: Announcements
Topic: DevLog: Resources Bar
Replies: 10
Views: 2673

Re: DevLog: Resources Bar

I like it better with text as well. :)
by ThymineC
Fri Jan 30, 2015 10:22 pm
Forum: General
Topic: Research
Replies: 4
Views: 2229

Research

Out of curiosity, how is research implemented (or planned to be implemented) in Galaxial? For instance: ⋅  What sort of things are available to be researched? ⋅  Will research be necessary to acquire or use particular modules or ships? ⋅  Will certain research confer bo...
by ThymineC
Thu Jan 29, 2015 7:21 pm
Forum: General
Topic: Introduce yourself!
Replies: 40
Views: 6732

Re: Introduce yourself!

This makes me think... Shouldn't we now create special faction on this forum that will try to bruttaly force ... Um, I ment diplomatically encourage Stuart to add alien Cat Faction that would have totally overpowered ships and technology into game? (that was a joke of course) :D Cat Faction? Cat Pl...
by ThymineC
Wed Jan 28, 2015 5:37 pm
Forum: Announcements
Topic: DevLog: The making of Giru!
Replies: 31
Views: 6247

Re: DevLog: The making of Giru!

QUESTION - how will we repair ships that took some damage? ^^ Hull repair modules fitted in the ships passive, active or weapon hardpoint (to repair other ships) slots. Reminds me of EVE Online. Will the same module be able to adopt different behaviours by slotting it in different hardpoints (e.g. ...
by ThymineC
Wed Jan 28, 2015 5:30 pm
Forum: General
Topic: Introduce yourself!
Replies: 40
Views: 6732

Re: Introduce yourself!

Cornflakes_91 wrote:
ThymineC wrote: :ghost


dont get yourself banned again :P

I probably will in about 3000 posts' time.
by ThymineC
Wed Jan 28, 2015 7:50 am
Forum: Announcements
Topic: DevLog: The making of Giru!
Replies: 31
Views: 6247

Re: DevLog: The making of Giru!

I'm just throwing ideas out: would it be possible to create 'damage designs' for each ship How about something like this? [...] That looks pretty nice. Last night I was thinking about the potential performance issues you were mentioning. I assume that memory constraints are generally less problemat...
by ThymineC
Tue Jan 27, 2015 10:59 pm
Forum: Announcements
Topic: DevLog: The making of Giru!
Replies: 31
Views: 6247

Re: DevLog: The making of Giru!

Pretty cool! Do you use multiple wreckage designs for each ship? Is it possible to make the division process stochastic, so that wreckage doesn't always split up across every fault line you define in a given wreckage design? No. Each ship type has only one wreckage design. It would be difficult to ...
by ThymineC
Tue Jan 27, 2015 7:10 pm
Forum: Announcements
Topic: DevLog: The making of Giru!
Replies: 31
Views: 6247

Re: DevLog: The making of Giru!

Pretty cool!

Do you use multiple wreckage designs for each ship? Is it possible to make the division process stochastic, so that wreckage doesn't always split up across every fault line you define in a given wreckage design?
by ThymineC
Tue Jan 27, 2015 5:26 pm
Forum: General
Topic: Introduce yourself!
Replies: 40
Views: 6732

Re: Introduce yourself!

JoshParnell wrote:
ThymineC wrote:Hey, I'm ThymineC. I used to hang out on the Limit Theory forums. This game looks pretty cool.


Now it's a party! :D *waves*

:ghost
by ThymineC
Mon Jan 26, 2015 11:06 pm
Forum: General
Topic: Introduce yourself!
Replies: 40
Views: 6732

Re: Introduce yourself!

Hey, I'm ThymineC. I used to hang out on the Limit Theory forums. This game looks pretty cool.

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