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by Modest
Thu Apr 30, 2015 6:21 pm
Forum: Suggestions
Topic: Trading...
Replies: 0
Views: 565

Trading...

Ok. I have been thinking quilte long about this one (I started to think before I posted suggestion about diffrent races) and I am quite sure I want to share it with Developer and community. Those of You who read my suggestions propably do know it already, but for everybody else... All of my suggesti...
by Modest
Sat Apr 04, 2015 7:38 am
Forum: Suggestions
Topic: Diffrent races...
Replies: 5
Views: 837

Re: Diffrent races...

Great post, and yeah everything you said at the beginning is accurate. Hoho! Glad to hear that I do remember stuff correctly :) And even more glad that You liked that long post of mine... Be warned! Next one will come in some time in future as I am thinking about another suggestion - long term sugg...
by Modest
Thu Apr 02, 2015 3:54 pm
Forum: Suggestions
Topic: Diffrent races...
Replies: 5
Views: 837

Diffrent races...

Uhh... Have been thinking about it for longer than month. Decided to share, get Your point of view on that matter and put in some suggestions... But before I will get to the point, I want to underline greatly that I am thinking about really LOOOOOOONG term suggestions. So... As I remember, there wil...
by Modest
Wed Mar 04, 2015 6:33 pm
Forum: General
Topic: AI opponents
Replies: 17
Views: 1789

Re: AI opponents

Regional Capitals... Trade Hubs... Population Centers... Core Worlds... We can use whatever name we want - core idea is that some planets will become more important than others, and will get more influence than others, and will gather more power (military, economical or political) than others. I cho...
by Modest
Mon Mar 02, 2015 8:39 pm
Forum: General
Topic: AI opponents
Replies: 17
Views: 1789

Re: AI opponents

What about if a planet has multiple neighboring planets. Not sure if only the one with the highest population should affect it, or add the populations of them all together and use that combined value... Hmm... Personally I think that... That there should be very clear rule when planets' population ...
by Modest
Mon Mar 02, 2015 5:07 pm
Forum: General
Topic: AI opponents
Replies: 17
Views: 1789

Re: AI opponents

Not sure what will qualify as a high population planet yet... all planet types have a different maximum population limit so that complicates things. May I suggest something? Make "hard" line betwen High and Not High Population Planet. Don't play with "Desert planets have to have 100 ...
by Modest
Thu Feb 26, 2015 5:18 pm
Forum: General Gaming Discussion
Topic: Homeworld Remastered
Replies: 15
Views: 2519

Re: Homeworld Remastered

Oh! Well... Tere were also Galaxy Radio in Fallout Series ;) And I agree that it does sounds cool, and actually it fits game, it's aesteticks, theme... I think that keeping it will be allright thing to do... However be open for possibility that You may be forced to change it - good to think of alter...
by Modest
Wed Feb 25, 2015 5:08 pm
Forum: General Gaming Discussion
Topic: Homeworld Remastered
Replies: 15
Views: 2519

Re: Homeworld Remastered

StuartMorgan wrote:GalaxiaL


Sorry! My bad! Hmm... This name reminds me of a concept for future of our galaxy described in Isac Assimov's book "Foundation" :) Good book! Really good book! Is it where name got it's inspiration? ;)
by Modest
Wed Feb 25, 2015 5:51 am
Forum: General Gaming Discussion
Topic: Homeworld Remastered
Replies: 15
Views: 2519

Re: Homeworld Remastered

Yea! I also watched this! TB made definietly great job explaining and pointing out diffrences! I have never played first part of Homeworld... I think that with remastered edition I will try it out :) And great that Higarians may clash on Skrims with "Higarians" from first part :D That coul...
by Modest
Tue Feb 10, 2015 4:20 pm
Forum: General
Topic: Galaxial Videos
Replies: 26
Views: 4368

Re: Galaxial Videos

+6 :thumbup :D :D :D
by Modest
Wed Feb 04, 2015 5:00 pm
Forum: Announcements
Topic: DevLog: Resources Bar
Replies: 10
Views: 1849

Re: DevLog: Resources Bar

Soo... Time for more feedback? :) I would stick to icon and text. This is why I think that way: Words will ensure that I will have easier learning curve when it comes to meanings of each button (Dan - You estimated that learning every one of them will take You 5 minutes - good for You, but not every...
by Modest
Tue Feb 03, 2015 5:40 am
Forum: Announcements
Topic: DevLog: Resources Bar
Replies: 10
Views: 1849

Re: DevLog: Resources Bar

Those asteroids belts... They look so beautifull... :)

Symbols on left part of menu bar are not very clear to recognise I must say ;) Still that is only a matter of learning it while playing a game, so no big deal I think ;)
by Modest
Mon Feb 02, 2015 5:13 pm
Forum: Suggestions
Topic: Moons
Replies: 5
Views: 816

Re: Moons

Thank You for an answer... And I am glad to hear that moons will most propably find their way into Galaxial :) I think having many climate types would be better, as then you could assign more varied bonuses to each of them. Indeed it would be much better. Reason I suggested only one climate type is ...
by Modest
Sat Jan 31, 2015 5:27 pm
Forum: Suggestions
Topic: Moons
Replies: 5
Views: 816

Re: Moons

A moon would be different, but if it orbits around a planet it would be too exposed to an attack from enemy (I think moon will be very near to planet "sector's" boundaries. Haha :) And I imagined it to be in halfway betwen boundaries and center... A bit after (from center point of view) a...
by Modest
Sat Jan 31, 2015 3:37 pm
Forum: Suggestions
Topic: Moons
Replies: 5
Views: 816

Moons

All right. Planets do have asteroids belts, some does have rings also around them... Why not add moons to some planets? Of course those can not be simply aesteticks, they do have to have some important role in game to make them worth implemending to begin with. And it is need to be specified how the...

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