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by Modest
Sat May 05, 2018 11:37 pm
Forum: General
Topic: Introduce yourself!
Replies: 40
Views: 6488

Re: Introduce yourself!

Welcome to the forum CoffeeCrazy :) Not much activity going on here... But Stuart is posting monthly updates VERY REGULLARY! Which is great thing! :)
by Modest
Fri May 04, 2018 5:15 pm
Forum: Announcements
Topic: DevLog: April 2018 - Planet Tile Screenshots
Replies: 5
Views: 592

Re: DevLog: April 2018 - Planet Tile Screenshots

Well... If Carriers will ever be a thing in Galaxial (I do hope they will!) than I would just love to see their fighters/bombers to circle mothership during non-combat time :)
by Modest
Fri May 04, 2018 10:34 am
Forum: Announcements
Topic: DevLog: April 2018 - Planet Tile Screenshots
Replies: 5
Views: 592

Re: DevLog: April 2018 - Planet Tile Screenshots

Actually... One thing that I noticed and wonder about right now is how smaller ships behave with bigger ones. On provided screenshoots we all see small ships to circle around bigger ones. Was that done on purpose of those screenshoots only? Or is that general behavior of smaller ships when in same f...
by Modest
Thu May 03, 2018 2:17 pm
Forum: Announcements
Topic: DevLog: April 2018 - Planet Tile Screenshots
Replies: 5
Views: 592

Re: DevLog: April 2018 - Planet Tile Screenshots

Yay! :D All those look really great! :D And I am glad to hear that buildings WILL have neighbooring bonuses :D

As for ships - they look very interesting and nice indeed :D
by Modest
Thu Apr 05, 2018 4:16 pm
Forum: Announcements
Topic: DevLog: March 2018 - Planet Tiles
Replies: 2
Views: 521

Re: DevLog: March 2018 - Planet Tiles

Now this is really interesting. I do like Planet Development in Stellaris, so I am sure I will like it here as well. One thing that I do not like in Stellaris is how little there is neighbooring modificators. I do think that it would be nice to have more of them and not only positive ones! Yea... I ...
by Modest
Tue Mar 06, 2018 5:47 pm
Forum: Announcements
Topic: DevLog: February 2018 - Ship Graphics
Replies: 9
Views: 927

Re: DevLog: February 2018 - Ship Graphics

10 is huge amount if you will want to treat them all unique. Honestly, I expected 5 or 6 in this case :)
by Modest
Mon Mar 05, 2018 6:52 pm
Forum: Announcements
Topic: DevLog: February 2018 - Ship Graphics
Replies: 9
Views: 927

Re: DevLog: February 2018 - Ship Graphics

Thanks :) The last one it would be good to have a faction using that theme and style. Right. It does looks like completly diffrent style, that doesn't mix well with other ships presented, or even other ships I saw so far. And since we are talking here about factions... How many of them do you plan ...
by Modest
Sat Mar 03, 2018 10:55 am
Forum: Announcements
Topic: DevLog: February 2018 - Ship Graphics
Replies: 9
Views: 927

Re: DevLog: February 2018 - Ship Graphics

Hey! Those are some nice looking ships there :) I personally like the last "arrow" one :) As for making unique ships per faction - why not go third way... Make all ships that are "baseline" to be shared. So every faction will have "base" variant of starting ships (I do ...
by Modest
Sun Feb 04, 2018 12:18 am
Forum: Announcements
Topic: DevLog: January 2018 - Modules and Research
Replies: 8
Views: 2750

Re: DevLog: January 2018 - Modules and Research

This looks really interesting! And I must say that I really like it. It looks very straight-foward with every higher tier of same module becoming clearly superior than it's version from lower tier. Not to mention that slots for research modifiers and fact that they do come in with partly randomised ...
by Modest
Sun Jan 28, 2018 9:58 pm
Forum: Announcements
Topic: DevLog: March 2017 - Early Access Plans
Replies: 20
Views: 5463

Re: DevLog: March 2017 - Early Access Plans

Mainly because I have been working on the game part-time, otherwise I wouldn't be able to afford living costs. Early access (if it does happen) will mean it becomes full time and my only focus. As much as I do encourage you to go with Early Acces (important point to note - I do not know how agreeme...
by Modest
Thu Apr 30, 2015 6:21 pm
Forum: Suggestions
Topic: Trading...
Replies: 0
Views: 846

Trading...

Ok. I have been thinking quilte long about this one (I started to think before I posted suggestion about diffrent races) and I am quite sure I want to share it with Developer and community. Those of You who read my suggestions propably do know it already, but for everybody else... All of my suggesti...
by Modest
Sat Apr 04, 2015 7:38 am
Forum: Suggestions
Topic: Diffrent races...
Replies: 5
Views: 1147

Re: Diffrent races...

Great post, and yeah everything you said at the beginning is accurate. Hoho! Glad to hear that I do remember stuff correctly :) And even more glad that You liked that long post of mine... Be warned! Next one will come in some time in future as I am thinking about another suggestion - long term sugg...
by Modest
Thu Apr 02, 2015 3:54 pm
Forum: Suggestions
Topic: Diffrent races...
Replies: 5
Views: 1147

Diffrent races...

Uhh... Have been thinking about it for longer than month. Decided to share, get Your point of view on that matter and put in some suggestions... But before I will get to the point, I want to underline greatly that I am thinking about really LOOOOOOONG term suggestions. So... As I remember, there wil...
by Modest
Wed Mar 04, 2015 6:33 pm
Forum: General
Topic: AI opponents
Replies: 17
Views: 2710

Re: AI opponents

Regional Capitals... Trade Hubs... Population Centers... Core Worlds... We can use whatever name we want - core idea is that some planets will become more important than others, and will get more influence than others, and will gather more power (military, economical or political) than others. I cho...
by Modest
Mon Mar 02, 2015 8:39 pm
Forum: General
Topic: AI opponents
Replies: 17
Views: 2710

Re: AI opponents

What about if a planet has multiple neighboring planets. Not sure if only the one with the highest population should affect it, or add the populations of them all together and use that combined value... Hmm... Personally I think that... That there should be very clear rule when planets' population ...

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