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by Modest
Thu Apr 05, 2018 4:16 pm
Forum: Announcements
Topic: DevLog: March 2018 - Planet Tiles
Replies: 2
Views: 355

Re: DevLog: March 2018 - Planet Tiles

Now this is really interesting. I do like Planet Development in Stellaris, so I am sure I will like it here as well. One thing that I do not like in Stellaris is how little there is neighbooring modificators. I do think that it would be nice to have more of them and not only positive ones! Yea... I ...
by Modest
Tue Mar 06, 2018 5:47 pm
Forum: Announcements
Topic: DevLog: February 2018 - Ship Graphics
Replies: 9
Views: 697

Re: DevLog: February 2018 - Ship Graphics

10 is huge amount if you will want to treat them all unique. Honestly, I expected 5 or 6 in this case :)
by Modest
Mon Mar 05, 2018 6:52 pm
Forum: Announcements
Topic: DevLog: February 2018 - Ship Graphics
Replies: 9
Views: 697

Re: DevLog: February 2018 - Ship Graphics

Thanks :) The last one it would be good to have a faction using that theme and style. Right. It does looks like completly diffrent style, that doesn't mix well with other ships presented, or even other ships I saw so far. And since we are talking here about factions... How many of them do you plan ...
by Modest
Sat Mar 03, 2018 10:55 am
Forum: Announcements
Topic: DevLog: February 2018 - Ship Graphics
Replies: 9
Views: 697

Re: DevLog: February 2018 - Ship Graphics

Hey! Those are some nice looking ships there :) I personally like the last "arrow" one :) As for making unique ships per faction - why not go third way... Make all ships that are "baseline" to be shared. So every faction will have "base" variant of starting ships (I do ...
by Modest
Sun Feb 04, 2018 12:18 am
Forum: Announcements
Topic: DevLog: January 2018 - Modules and Research
Replies: 8
Views: 2481

Re: DevLog: January 2018 - Modules and Research

This looks really interesting! And I must say that I really like it. It looks very straight-foward with every higher tier of same module becoming clearly superior than it's version from lower tier. Not to mention that slots for research modifiers and fact that they do come in with partly randomised ...
by Modest
Sun Jan 28, 2018 9:58 pm
Forum: Announcements
Topic: DevLog: March 2017 - Early Access Plans
Replies: 20
Views: 5065

Re: DevLog: March 2017 - Early Access Plans

Mainly because I have been working on the game part-time, otherwise I wouldn't be able to afford living costs. Early access (if it does happen) will mean it becomes full time and my only focus. As much as I do encourage you to go with Early Acces (important point to note - I do not know how agreeme...
by Modest
Thu Apr 30, 2015 6:21 pm
Forum: Suggestions
Topic: Trading...
Replies: 0
Views: 816

Trading...

Ok. I have been thinking quilte long about this one (I started to think before I posted suggestion about diffrent races) and I am quite sure I want to share it with Developer and community. Those of You who read my suggestions propably do know it already, but for everybody else... All of my suggesti...
by Modest
Sat Apr 04, 2015 7:38 am
Forum: Suggestions
Topic: Diffrent races...
Replies: 5
Views: 1076

Re: Diffrent races...

Great post, and yeah everything you said at the beginning is accurate. Hoho! Glad to hear that I do remember stuff correctly :) And even more glad that You liked that long post of mine... Be warned! Next one will come in some time in future as I am thinking about another suggestion - long term sugg...
by Modest
Thu Apr 02, 2015 3:54 pm
Forum: Suggestions
Topic: Diffrent races...
Replies: 5
Views: 1076

Diffrent races...

Uhh... Have been thinking about it for longer than month. Decided to share, get Your point of view on that matter and put in some suggestions... But before I will get to the point, I want to underline greatly that I am thinking about really LOOOOOOONG term suggestions. So... As I remember, there wil...
by Modest
Wed Mar 04, 2015 6:33 pm
Forum: General
Topic: AI opponents
Replies: 17
Views: 2600

Re: AI opponents

Regional Capitals... Trade Hubs... Population Centers... Core Worlds... We can use whatever name we want - core idea is that some planets will become more important than others, and will get more influence than others, and will gather more power (military, economical or political) than others. I cho...
by Modest
Mon Mar 02, 2015 8:39 pm
Forum: General
Topic: AI opponents
Replies: 17
Views: 2600

Re: AI opponents

What about if a planet has multiple neighboring planets. Not sure if only the one with the highest population should affect it, or add the populations of them all together and use that combined value... Hmm... Personally I think that... That there should be very clear rule when planets' population ...
by Modest
Mon Mar 02, 2015 5:07 pm
Forum: General
Topic: AI opponents
Replies: 17
Views: 2600

Re: AI opponents

Not sure what will qualify as a high population planet yet... all planet types have a different maximum population limit so that complicates things. May I suggest something? Make "hard" line betwen High and Not High Population Planet. Don't play with "Desert planets have to have 100 ...
by Modest
Thu Feb 26, 2015 5:18 pm
Forum: General Gaming Discussion
Topic: Homeworld Remastered
Replies: 16
Views: 3655

Re: Homeworld Remastered

Oh! Well... Tere were also Galaxy Radio in Fallout Series ;) And I agree that it does sounds cool, and actually it fits game, it's aesteticks, theme... I think that keeping it will be allright thing to do... However be open for possibility that You may be forced to change it - good to think of alter...
by Modest
Wed Feb 25, 2015 5:08 pm
Forum: General Gaming Discussion
Topic: Homeworld Remastered
Replies: 16
Views: 3655

Re: Homeworld Remastered

StuartMorgan wrote:GalaxiaL


Sorry! My bad! Hmm... This name reminds me of a concept for future of our galaxy described in Isac Assimov's book "Foundation" :) Good book! Really good book! Is it where name got it's inspiration? ;)
by Modest
Wed Feb 25, 2015 5:51 am
Forum: General Gaming Discussion
Topic: Homeworld Remastered
Replies: 16
Views: 3655

Re: Homeworld Remastered

Yea! I also watched this! TB made definietly great job explaining and pointing out diffrences! I have never played first part of Homeworld... I think that with remastered edition I will try it out :) And great that Higarians may clash on Skrims with "Higarians" from first part :D That coul...

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