Search found 135 matches

by StuartMorgan
Fri Aug 20, 2021 9:58 am
Forum: Galaxial Discussion
Topic: It's so quiet here. I have a question.
Replies: 5
Views: 19946

Re: It's so quiet here. I have a question.

the ultimate battleship can do everything not deal with everything. if battleship fight with 3 destroyer alone. He would destroy. In Galaxial, a battleship would still easily destroy 3 destroyers, so long as its large turrets can track and hit them... It all depends on weapon and module choice when...
by StuartMorgan
Mon Aug 16, 2021 9:22 am
Forum: Galaxial Discussion
Topic: It's so quiet here. I have a question.
Replies: 5
Views: 19946

Re: It's so quiet here. I have a question.

In Galaxial the largest ships such as Battleships, Carriers and Dreadnoughts can only fit "large turret" weapons. Large turrets have a slower rotation speed for aiming and lower accuracy, so are much less effective against smaller ships. There are small, medium and large turret versions of...
by StuartMorgan
Fri Jun 19, 2020 10:55 am
Forum: Galaxial Discussion
Topic: 2020 any Updates?
Replies: 5
Views: 35738

Re: 2020 any Updates?

Just because of the silence and discontinuing of development logs, that doesnt mean I have abandoned the game... I am working on the game most days, when I can. According to my huge spreadsheet of finished tasks and things left to do, the game is 65% complete. So there is definitely still a long way...
by StuartMorgan
Thu Oct 03, 2019 10:45 am
Forum: Galaxial Discussion
Topic: Is the game still has life
Replies: 2
Views: 22358

Re: Is the game still has life

Hello. Yes, I am still working on the game.
Slowly but surely it is becoming more complete, I definitely havent abandoned it.
Sorry for the wait, I know its taking a long time.
by StuartMorgan
Wed Jun 26, 2019 11:40 am
Forum: Suggestions
Topic: Modding
Replies: 1
Views: 31718

Re: Modding

Its not too early for this suggestion at all, the game has been developed from the start to support limited modding. Certain things wont be moddable because of performance or complexity issues however... such as additional scripting support for game logic, AI or changing the UI layout. The game uses...
by StuartMorgan
Tue Jan 29, 2019 12:36 pm
Forum: Galaxial Discussion
Topic: Updates?
Replies: 4
Views: 19718

Re: Updates?

Thrank wrote:They will arrive. Stuart will return to develop soon I hope. I don't think that he will leave this project now. :)
The game is being worked on by me continuously, I would just prefer to do it quietly without posting any updates ...for now. :)
by StuartMorgan
Mon Nov 26, 2018 3:35 pm
Forum: Galaxial Discussion
Topic: End of 2018 and still no progress
Replies: 4
Views: 27711

Re: End of 2018 and still no progress

But nooo, u preffered to stick to XML.. Too bad.. Galaxial uses XML for game data only... exactly the same way as games such as Rimworld and Civilization 6 are structured. I've had a very bad year due to personal circumstances. Consequently the development of the game has been slowed, but I haven't...
by StuartMorgan
Thu Aug 23, 2018 9:46 pm
Forum: Galaxial Discussion
Topic: Updates and DEMO?
Replies: 4
Views: 27309

Re: Updates and DEMO?

Hey everyone, just thought I would post this here rather than create a new topic... I'm really sorry for my absence and the lack of monthly development logs recently. I've had quite a rough Summer due to a whole range of personal stuff, so development had to take a back seat for a few months. I will...
by StuartMorgan
Fri May 04, 2018 11:41 am
Forum: Announcements
Topic: DevLog: April 2018 - Planet Tile Screenshots
Replies: 5
Views: 36588

Re: DevLog: April 2018 - Planet Tile Screenshots

Actually... One thing that I noticed and wonder about right now is how smaller ships behave with bigger ones. On provided screenshoots we all see small ships to circle around bigger ones. Was that done on purpose of those screenshoots only? Or is that general behavior of smaller ships when in same ...
by StuartMorgan
Wed May 02, 2018 9:22 pm
Forum: Announcements
Topic: DevLog: April 2018 - Planet Tile Screenshots
Replies: 5
Views: 36588

DevLog: April 2018 - Planet Tile Screenshots

Welcome to the Galaxial development log for April! With planets now having up to 19 tiles for building placement... the colony graphics have now been updated so you can see straight away how many each planet has and what is built there (without going into the more detailed colony interface screen) h...
by StuartMorgan
Thu Apr 05, 2018 12:15 pm
Forum: Announcements
Topic: DevLog: March 2018 - Planet Tiles
Replies: 2
Views: 22556

DevLog: March 2018 - Planet Tiles

Welcome to the Galaxial development log for March! ...it's a bit late this month due to having some time off over Easter. I wasn't quite happy with how the colony buildings system worked previously, so the past month has been spent improving, adding more depth, planet randomization and decision maki...
by StuartMorgan
Fri Mar 09, 2018 10:30 am
Forum: Announcements
Topic: DevLog: February 2018 - Ship Graphics
Replies: 9
Views: 33640

Re: DevLog: February 2018 - Ship Graphics

Geach wrote:This is probably a long shot but can we get a video of a small play through like a handful of planets? You haven't put up a video in ages.
Not at the moment I'm afraid. I have a lot going on development wise (that I cant talk about), so am currently very busy with that. :)
by StuartMorgan
Wed Mar 07, 2018 5:05 pm
Forum: Announcements
Topic: DevLog: February 2018 - Ship Graphics
Replies: 9
Views: 33640

Re: DevLog: February 2018 - Ship Graphics

Modest wrote:10 is huge amount if you will want to treat them all unique. Honestly, I expected 5 or 6 in this case :)
No promises! :D I will see how it goes... the final amount could be reduced or some factions postponed to be added later.
by StuartMorgan
Tue Mar 06, 2018 9:42 am
Forum: Announcements
Topic: DevLog: February 2018 - Ship Graphics
Replies: 9
Views: 33640

Re: DevLog: February 2018 - Ship Graphics

And since we are talking here about factions... How many of them do you plan to implement? There are 10 factions planned and partially implemented at the moment. However, this could change by release... The factions planned are all Human, but Alien races could possibly be added later on through upd...
by StuartMorgan
Mon Mar 05, 2018 10:02 am
Forum: Announcements
Topic: DevLog: February 2018 - Ship Graphics
Replies: 9
Views: 33640

Re: DevLog: February 2018 - Ship Graphics

Those are some nice looking ships there :) I personally like the last "arrow" one :) Thanks :) The last one it would be good to have a faction using that theme and style. As for making unique ships per faction - why not go third way... Make all ships that are "baseline" to be sh...