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by StuartMorgan
Tue Feb 20, 2018 3:37 pm
Forum: Announcements
Topic: DevLog: March 2017 - Early Access Plans
Replies: 17
Views: 3756

Re: DevLog: March 2017 - Early Access Plans

not to be mean, but galaxial is very obscure to my knowledge, dont count on being able to sustain yourself until proven I kinda prefer it not being well known at this point, considering how long games like this take to make... especially for a solo developer. People lose interest. Given the choice ...
by StuartMorgan
Mon Feb 05, 2018 5:07 pm
Forum: Announcements
Topic: DevLog: January 2018 - Modules and Research
Replies: 8
Views: 1553

Re: DevLog: January 2018 - Modules and Research

for example for afterburners a modifier that changes them from being continous and "low" impact to being pulsed and high powered. or provides (partial) immunity to movement imparing effects at the expense of the main afterburner. basically not just boni, but function altering modifiers. T...
by StuartMorgan
Thu Feb 01, 2018 10:26 pm
Forum: Announcements
Topic: DevLog: January 2018 - Modules and Research
Replies: 8
Views: 1553

DevLog: January 2018 - Modules and Research

Welcome to the Galaxial development log for January! I had a few weeks break from working on the game over Christmas and New Years, so decided not to do one for December. Apologies if you visited the forums last month expecting one. Module Tiers Modules that can be added to ship designs come in one ...
by StuartMorgan
Mon Jan 29, 2018 4:58 pm
Forum: Announcements
Topic: DevLog: March 2017 - Early Access Plans
Replies: 17
Views: 3756

Re: DevLog: March 2017 - Early Access Plans

Thanks everyone for the comments :thumbup You can not assume blindly that revenue from buyers will be good eoungh for you to stop any other earning activity. Better play it safe, and do not make risky decisions without making sure that risk is somewhat limited and that there is PLAN B just in case. ...
by StuartMorgan
Mon Dec 04, 2017 1:12 pm
Forum: Announcements
Topic: DevLog: November 2017 - Ship Designs
Replies: 3
Views: 726

Re: DevLog: November 2017 - Ship Designs

TuriusRay wrote:So the cannon is 25cm but shots laser,plasma,lead? :D

Autocannon's in the game will work like real life kinetic type weapons, like a repeating artillery cannon that shoots projectiles and costs no energy to fire... so lead or explosive shells would be the most fitting description out of those.
by StuartMorgan
Fri Dec 01, 2017 10:42 pm
Forum: Announcements
Topic: DevLog: November 2017 - Ship Designs
Replies: 3
Views: 726

DevLog: November 2017 - Ship Designs

Welcome to the Galaxial development log for November! Ship Designs This month has been spent focusing on the ship design interface, modules and under the hood features. Below is the new ship design and fitting window. http://galaxial.com/Screenshots/Forums/DevLog-2017-November/ShipDesign.png Only a ...
by StuartMorgan
Tue Nov 21, 2017 5:23 pm
Forum: Announcements
Topic: DevLog: March 2017 - Early Access Plans
Replies: 17
Views: 3756

Re: DevLog: March 2017 - Early Access Plans

Any news on the early access plans? I would be very interested to participate on this project in any ways possible. Financially, bug hunting, feedback giving... :) I have been following the project for years and am super happy it is still going on. The game looks really awesome and as a fellow game...
by StuartMorgan
Wed Nov 01, 2017 10:57 pm
Forum: Announcements
Topic: DevLog: October 2017 - Production
Replies: 0
Views: 620

DevLog: October 2017 - Production

Welcome to the Galaxial development log for October! Production This month I have been working on the production lines for building ships. The interface and layout has been finished, but it is not fully functioning yet. However I'm quite happy with how it is looking. http://galaxial.com/Screenshots/...
by StuartMorgan
Sun Oct 01, 2017 8:48 pm
Forum: Announcements
Topic: DevLog: September 2017 - Screenshots
Replies: 1
Views: 601

DevLog: September 2017 - Screenshots

Welcome to the Galaxial development log for September! I have a rather bad cold at the moment, so this months log will be quite brief with a few bonus screenshots... :( http://galaxial.com/Screenshots/Forums/DevLog-2017-September/September2017-1.jpg The past month I have been continuing to implement...
by StuartMorgan
Fri Sep 01, 2017 12:29 pm
Forum: Announcements
Topic: DevLog: August 2017 - Populations and Migration
Replies: 3
Views: 1194

DevLog: August 2017 - Populations and Migration

Welcome to the Galaxial development log for August! Populations This month I have been working on populations, adding a lot more depth to the way they work than there was previously. Below is the new first page of the colony screen: http://galaxial.com/Screenshots/Forums/DevLog-2017-August/Populatio...
by StuartMorgan
Wed Aug 30, 2017 11:45 am
Forum: Announcements
Topic: DevLog: June/July 2017 - Planet Types and Building Upgrades
Replies: 4
Views: 1144

Re: DevLog: June/July 2017

You can quickly grab the localization settings from the System, store it as a variable somewhere, and use that instead.
Then it'll be what ever the user has set it to on their system, and match all other number formats on their system.

I have done exactly that. Also for decimals :D
by StuartMorgan
Tue Aug 01, 2017 5:13 pm
Forum: Announcements
Topic: DevLog: June/July 2017 - Planet Types and Building Upgrades
Replies: 4
Views: 1144

Re: DevLog: June/July 2017

Stuart, in the screenshot of the ice planet where you put 2,600 millions, I think its better a dot than a comma so 2.600 millions its what you mean. The value is for 2.6 billion. (2600 million) We don't use dots to separate thousands in the UK... so perhaps I will change it to just use a space 2 60...
by StuartMorgan
Tue Aug 01, 2017 12:10 pm
Forum: Announcements
Topic: DevLog: June/July 2017 - Planet Types and Building Upgrades
Replies: 4
Views: 1144

DevLog: June/July 2017 - Planet Types and Building Upgrades

Welcome to the Galaxial development log for June/July! My apologies that there was no devlog at the end of last month as I had lots of holiday time off, and there wasn't much "interesting" development stuff to share at the time. The last two months was mostly spent tidying up the entire co...
by StuartMorgan
Mon Jul 17, 2017 8:54 pm
Forum: General
Topic: Update?
Replies: 12
Views: 2721

Re: Update?

Geach wrote:Bump where is June?

Hey, I had a lot of holiday time in June and there wasn't much "interesting" development stuff to share with you... so I decided to do a combined June/July update at the end of this month instead of a rather lackluster one.

I'm very sorry for not notifying everyone.
by StuartMorgan
Mon Jun 26, 2017 3:48 pm
Forum: Announcements
Topic: DevLog: May 2017 - Ship Roles and Armour
Replies: 17
Views: 1819

Re: DevLog: May 2017

Stuart I've seen your videos and your engine is impressive, moving thousands of ships around hundreds of systems at stable fps, what you think about games like Stellaris from great studios like Paradox, a game with a fps drop in galaxy view on mid game and horrible fps at fights in mid-late game? W...

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