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by StuartMorgan
Fri May 04, 2018 11:41 am
Forum: Announcements
Topic: DevLog: April 2018 - Planet Tile Screenshots
Replies: 5
Views: 404

Re: DevLog: April 2018 - Planet Tile Screenshots

Actually... One thing that I noticed and wonder about right now is how smaller ships behave with bigger ones. On provided screenshoots we all see small ships to circle around bigger ones. Was that done on purpose of those screenshoots only? Or is that general behavior of smaller ships when in same ...
by StuartMorgan
Wed May 02, 2018 9:22 pm
Forum: Announcements
Topic: DevLog: April 2018 - Planet Tile Screenshots
Replies: 5
Views: 404

DevLog: April 2018 - Planet Tile Screenshots

Welcome to the Galaxial development log for April! With planets now having up to 19 tiles for building placement... the colony graphics have now been updated so you can see straight away how many each planet has and what is built there (without going into the more detailed colony interface screen) h...
by StuartMorgan
Thu Apr 05, 2018 12:15 pm
Forum: Announcements
Topic: DevLog: March 2018 - Planet Tiles
Replies: 2
Views: 453

DevLog: March 2018 - Planet Tiles

Welcome to the Galaxial development log for March! ...it's a bit late this month due to having some time off over Easter. I wasn't quite happy with how the colony buildings system worked previously, so the past month has been spent improving, adding more depth, planet randomization and decision maki...
by StuartMorgan
Fri Mar 09, 2018 10:30 am
Forum: Announcements
Topic: DevLog: February 2018 - Ship Graphics
Replies: 9
Views: 811

Re: DevLog: February 2018 - Ship Graphics

Geach wrote:This is probably a long shot but can we get a video of a small play through like a handful of planets? You haven't put up a video in ages.

Not at the moment I'm afraid. I have a lot going on development wise (that I cant talk about), so am currently very busy with that. :)
by StuartMorgan
Wed Mar 07, 2018 5:05 pm
Forum: Announcements
Topic: DevLog: February 2018 - Ship Graphics
Replies: 9
Views: 811

Re: DevLog: February 2018 - Ship Graphics

Modest wrote:10 is huge amount if you will want to treat them all unique. Honestly, I expected 5 or 6 in this case :)

No promises! :D I will see how it goes... the final amount could be reduced or some factions postponed to be added later.
by StuartMorgan
Tue Mar 06, 2018 9:42 am
Forum: Announcements
Topic: DevLog: February 2018 - Ship Graphics
Replies: 9
Views: 811

Re: DevLog: February 2018 - Ship Graphics

And since we are talking here about factions... How many of them do you plan to implement? There are 10 factions planned and partially implemented at the moment. However, this could change by release... The factions planned are all Human, but Alien races could possibly be added later on through upd...
by StuartMorgan
Mon Mar 05, 2018 10:02 am
Forum: Announcements
Topic: DevLog: February 2018 - Ship Graphics
Replies: 9
Views: 811

Re: DevLog: February 2018 - Ship Graphics

Those are some nice looking ships there :) I personally like the last "arrow" one :) Thanks :) The last one it would be good to have a faction using that theme and style. As for making unique ships per faction - why not go third way... Make all ships that are "baseline" to be sh...
by StuartMorgan
Fri Mar 02, 2018 7:46 pm
Forum: Announcements
Topic: DevLog: February 2018 - Ship Graphics
Replies: 9
Views: 811

DevLog: February 2018 - Ship Graphics

Welcome to the Galaxial development log for February! Here are screenshots of some of the new ships I've been making this month. The graphics are created in the default white/grey color but the hull, turret, engine and trail colors can be customized in game. http://galaxial.com/Screenshots/Forums/De...
by StuartMorgan
Fri Mar 02, 2018 5:13 pm
Forum: Announcements
Topic: DevLog: March 2017 - Early Access Plans
Replies: 20
Views: 5222

Re: DevLog: March 2017 - Early Access Plans

Also looking forward to playing this! One question: Can you provide the names of the ambient soundtrack you are using in your youtube videos or maybe even are already implemented in the game? f.e. here: https://www.youtube.com/watch?v=o20NpIg_MCg or here: https://www.youtube.com/watch?v=OaTh8skX_N0...
by StuartMorgan
Tue Feb 20, 2018 3:37 pm
Forum: Announcements
Topic: DevLog: March 2017 - Early Access Plans
Replies: 20
Views: 5222

Re: DevLog: March 2017 - Early Access Plans

not to be mean, but galaxial is very obscure to my knowledge, dont count on being able to sustain yourself until proven I kinda prefer it not being well known at this point, considering how long games like this take to make... especially for a solo developer. People lose interest. Given the choice ...
by StuartMorgan
Mon Feb 05, 2018 5:07 pm
Forum: Announcements
Topic: DevLog: January 2018 - Modules and Research
Replies: 8
Views: 2596

Re: DevLog: January 2018 - Modules and Research

for example for afterburners a modifier that changes them from being continous and "low" impact to being pulsed and high powered. or provides (partial) immunity to movement imparing effects at the expense of the main afterburner. basically not just boni, but function altering modifiers. T...
by StuartMorgan
Thu Feb 01, 2018 10:26 pm
Forum: Announcements
Topic: DevLog: January 2018 - Modules and Research
Replies: 8
Views: 2596

DevLog: January 2018 - Modules and Research

Welcome to the Galaxial development log for January! I had a few weeks break from working on the game over Christmas and New Years, so decided not to do one for December. Apologies if you visited the forums last month expecting one. Module Tiers Modules that can be added to ship designs come in one ...
by StuartMorgan
Mon Jan 29, 2018 4:58 pm
Forum: Announcements
Topic: DevLog: March 2017 - Early Access Plans
Replies: 20
Views: 5222

Re: DevLog: March 2017 - Early Access Plans

Thanks everyone for the comments :thumbup You can not assume blindly that revenue from buyers will be good eoungh for you to stop any other earning activity. Better play it safe, and do not make risky decisions without making sure that risk is somewhat limited and that there is PLAN B just in case. ...
by StuartMorgan
Mon Dec 04, 2017 1:12 pm
Forum: Announcements
Topic: DevLog: November 2017 - Ship Designs
Replies: 3
Views: 957

Re: DevLog: November 2017 - Ship Designs

TuriusRay wrote:So the cannon is 25cm but shots laser,plasma,lead? :D

Autocannon's in the game will work like real life kinetic type weapons, like a repeating artillery cannon that shoots projectiles and costs no energy to fire... so lead or explosive shells would be the most fitting description out of those.
by StuartMorgan
Fri Dec 01, 2017 10:42 pm
Forum: Announcements
Topic: DevLog: November 2017 - Ship Designs
Replies: 3
Views: 957

DevLog: November 2017 - Ship Designs

Welcome to the Galaxial development log for November! Ship Designs This month has been spent focusing on the ship design interface, modules and under the hood features. Below is the new ship design and fitting window. http://galaxial.com/Screenshots/Forums/DevLog-2017-November/ShipDesign.png Only a ...

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